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Abnormal Pokemon is a semester assignment developed with Unity. The game replicates the main mechanism of Pokémon.
Responsibility:
Implemented features including basic character movement, overworld building, turn-based battle
Version control using Git
Devlog
Turn-based Battle
I implemented a traditional Pokemon-style battle in Unity using DoTween and Coroutine. Beyond that, I built a clear program structure and that’s where I learned how to build a Unity game project from the start.
Overworld
I used the tilemap editor to build the world map and grouped different tiles to build a multi-level map and attached colliders. Then I used URP to handle light and shadows.
Project Gallery

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