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Citrus Fruits

Abnormal Pokemon

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Group

Game Developer

Unity

RPG

Abnormal Pokemon is a semester assignment developed with Unity. The game replicates the main mechanism of Pokémon.


Responsibility:

Implemented features including basic character movement, overworld building, turn-based battle

Version control using Git


Devlog


Turn-based Battle

I implemented a traditional Pokemon-style battle in Unity using DoTween and Coroutine. Beyond that, I built a clear program structure and that’s where I learned how to build a Unity game project from the start.


Overworld

I used the tilemap editor to build the world map and grouped different tiles to build a multi-level map and attached colliders. Then I used URP to handle light and shadows.

Project Gallery

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